![]() Zuma offers two primary modes: Adventure and Gauntlet, which adds variety to the game despite its repetitive gameplay mechanics. Each stage presents a unique challenge, with some featuring longer lines of balls and others requiring players to protect against multiple golden skulls. As the game progresses, it becomes increasingly complicated. In terms of gameplay, Zuma's Aztec aesthetic gives it a distinct identity that sets it apart from other games in the genre. The game also features bonuses such as coins for executing trick shots, like passing balls through gaps in the line, and power-ups that slow down ball movement or temporarily reverse their direction. Players can switch between two balls at their disposal: one active ball at the frog's mouth and a spare ball stored at its back. This allows for strategic shot selection whenever possible. The player's frog is fixed in place but can rotate on its axis. Before the balls reach the sacred golden skull, players must eliminate the slowly moving balls by completing sets of three or more using their trusty ball-spitting frog. ![]() The objective of each level is to clear all the balls from the defined path they follow. The basic goal of Zuma is to complete levels by eliminating all the balls in play.
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